Eggleton Addley Tinburrow III

A handsome man with a pirate smile, "Egg" has an alarmingly easy way about him.


Eggleton Addley Tinburrow III
Male Elf Bard 1
NG Medium humanoid (elf)
Init 2; Senses low-light vision; Perception +6
AC 14, touch 12, flat-footed 12 (
2 armor, 2 Dex)
hp 8 (1d8)
Fort +0, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee rapier +0 (1d6/18-20)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks bardic performance 13 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Bard Spells Known (CL 1st; concentration +4):
1st (2/day)—hypnotism (DC 14), identify
0 (at will)—dancing lights, detect magic, prestidigitation (DC 13), read magic
Str 10, Dex 14, Con 10, Int 16, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats Extra Performance
Skills Bluff +7, Diplomacy +7, Disguise +7, Intimidate +7, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +4, Knowledge (nobility) +4, Perception +6, Perform (sing) +7, Sense Motive +4, Spellcraft +7 (
9 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Goblin, Sylvan
SQ bardic knowledge +1, elven magic, weapon familiarity
Other Gear leather armor, light crossbow, rapier, backpack, belt pouch, courtier’s outfit, ink, black, inkpen, parchment, scroll case, sealing wax, signet ring, wine, fine (per bottle), jewelry (worth 50 gp, 0.1 lb), 56 gp, 6 sp, 7 cp
Special Abilities
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (13 rounds/day) Your performances can create magical effects.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

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Eggleton Addley Tinburrow III (or “Egg” as he is like to introduce himself) is the second son of Lord Addley Tinburrow of Stonecraven Keep. From a young age, Egg studied under the heavy hand tutelage of his father and Stonecraven’s Sergeant-at-Arms Sir Merrigan in the ways of squiring. He was destined to one day become a knight, a fate that Egg could never truly accept. Egg was far more enamored with spending his nights singing and drinking in Stonecraven’s tavern, The Hedge. It became clear that he was skilled and, as he matured, he found that his entertaining ways began to take on a more enchanting nature.

Unfortunately, Lord Addley did not take kindly to the news of his second son’s blessing in the magical arts – especially so “frivolously useless that neither an enemy would fear or ally revere him.” He and Egg spent their last few months arguing until finally Egg gave in. He requested his inheritance – which is father doled out in meager fashion – and waived his own birthright as a last ditch effort to convince Lord Addley to accept him. The effort was in vain as Egg turned his back on Stonecraven Keep for the last time.

With his new freedom driving him, Egg has found a particularly comfortable home in Buckwater’s largest Tavern. Nearing the end of his stay, the singer and storyteller has begun to set eyes on the road east to carry him further away from his former family.

Eggleton Addley Tinburrow III

Curse of Buckwater mactheterrible